512 channels, 48 submasters, and a full cue engine — free, with no license and no dongle.
Assign a chase or a real-time effect straight to a fader. It runs on its own clock, independent of everything else on stage.
Patch your rig, build your cue list, and run the show from one Windows program — no rack gear required.
Real lighting control without a huge touring rig, a tech crew, or a five-figure budget.
Patching, cues, effects, and submasters — the full workflow, in one file.
Patch up to 512 channels across 26 banks. The built-in library spans generic dimmers, LED PARs, and movers — or import QLC+ and GDTF fixture files. Batch-patch identical units in one step.
Unlimited cues with split up/down fade times, delay, and auto-follow. Decimal cue numbers (1.5, 2.8) let you insert between existing cues. Tracking or Cue-Only playback, your choice per show.
Draw your rig on a canvas. Fixture icons beam and glow at live DMX levels, so you can see the show as you build it, not just plot it.
Map cues, Full, Blackout, all 512 channels, and all 48 submasters to any MIDI controller — bindings save inside the show file. Or drive it from the keypad with the same CUE / GRP / SUB / FX grammar you already know.
Real captures are being pulled from the current build.
Not step chases — continuous engines that animate the rig on every frame. Add effects to Cues and Submasters.
No license server, no dongle, and no installer required just to try it.
A quick tour of the core workflow. This video predates the most recent build, so a few details on screen may have moved since it was recorded.
Filmed on an earlier build — submasters, banks, and the effects panel have since grown. An updated walkthrough is in the works.
Yes. MiKonsole will be available for purchase soon. It will be a one-time fee. There's no license fee, no subscription, and no locked tier — the build you download is the full console.
Windows 10 or later. MiKonsole runs as a standard Windows program — open it and you're at the console. No browser tab, no plugins, and no internet connection required to run it.
ENTTEC Open DMX, DMXKing, and most standard USB-DMX adapters. Open DMX devices use the included bridge; Web Serial-capable adapters connect directly through a Chromium-based browser engine.
Cues, Full and Blackout, all 512 individual channels, and all 48 submasters. Every binding is learned from whatever controller you plug in, and it saves inside your show file so it's there again next time you load it.
In Tracking mode, a channel's value carries forward from cue to cue until something explicitly changes it. In Cue-Only mode, anything not set in a cue returns to its prior state when that cue fires. You pick the mode per cue list.
The Demo is for exploring the workflow before committing to a full install: DMX output is limited and saving show files is disabled, several groups and submasters are unavailable, some step-based effect slots are disabled, and Advanced Effects play sample presets only — custom Advanced Effects can't be built or saved.
Yes. The Fixture Controls panel gives direct pan/tilt control, fan spread across multiple movers, color, gobo, beam, zoom, and strobe. The Movement engine drives continuous circle, figure-8, sweep, and random-drift patterns. GDTF and QLC+ fixture files can be imported.
Yes — an optional companion server (Node.js 18+) lets you run submasters and the cue list from a phone or tablet on the same Wi-Fi network. No app to install; it opens in any mobile browser.
Reach out any time at support.mikonsole@gmail.com. MiKonsole is built by one person, so you're talking directly to the developer.